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Beatnik Delivers Optimised OpenMAX Compliant Audio Engine
Beatnik Audio Engine integrated with OpenMAX Integration Layer API and
includes latest ARM architecture optimisations
3GSM Congress, Barcelona - February 13th, 2006 -- Beatnik, Inc., the
leading provider of structured audio software solutions for mobile
devices, today announced the availability of its mobileBAE as a fully
compliant OpenMAX Integration Layer (IL) API component as well as
performance and memory optimisations for the very latest ARM processor
architectures. The latest enhancements to the Beatnik Audio Engine offer
developers and platform providers an open, standard and straightforward
way to integrate and communicate with the high performance music
synthesis and audio playback functionality provided by the engine,
thereby reducing development time, cost and risk.
Mobile device manufacturers, hardware & software platform and operating
system providers are now able to rapidly integrate the Beatnik Audio
Engine's functionality below the OpenMAX Integration Layer API - an
open, standardised media component interface published by the Khronos
Group. Beatnik has played a leading role in defining the OpenMAX IL and
Application Layer (AL) API audio functions, and is ideally placed to
deliver pre-eminent support for the standard to its licensees.
Beatnik is now also making available additional optimisations to the
mobileBAE software that provide performance and memory footprint
improvements for implementations on the key ARM architecture families:
ARM4, ARM5E and ARM6. The optimised software supports all ARM processor
cores currently used in mobile phone platforms - ARM7, ARM9, ARM9E and
ARM11. Using the new optimisations, current versions of mobileBAE
require 15% less processing power on ARM9E processors and 30% less on
ARM11 processors as compared to releases made available in early 2005.
Further architectural improvements have allowed the RAM requirements of
mobileBAE to be cut by 50%, with innovative instrument wavetable loading
techniques providing a further 20% reduction. Fine-grained
componentisation is also providing the means to build versions of
mobileBAE such that it uses as little as 80Kbytes program memory. This
means that handset manufacturers and device platform providers are able
to target low cost, severely resource constrained product profiles
whilst delivering high fidelity, market-leading audio functionality. The
flexible, pure software mobileBAE enables the real time generation of
high quality audio by any application on mobile phones, including
polyphonic and real music ringtones, music players, multimedia messaging
and interactive games.
"The specification and support of open wireless industry standards is a
key component of Beatnik's strategy and has helped to place us in a
market-leading position," said Jeremy Copp, Chief Sales Officer at
Beatnik. "Our latest optimisations and OpenMAX compliance mean that our
customers can continue to deliver consistent personalisation, audio
service and audio-enhanced applications in all classes of devices, from
low cost mass market phones to high end smartphones."
As a complete audio subsystem, the mobileBAE incorporates a synthesiser,
mixer, sample rate converter, linear audio player and support for MIDI,
SP-MIDI, Mobile XMF, Mobile DLS, RMF, WAV, MP3, aacPlus and AMR-WB file
formats. This gives users full control over all sounds produced by their
mobile phone, allowing full audio personalisation. Beatnik has licensed
its BAE technology to industry-leading wireless handset manufacturers
and platform providers including Nokia, Motorola, Sony Ericsson,
Siemens, Samsung and Panasonic. As well as being an OpenMAX IL compliant
component, mobileBAE is available as a plug-in for Microsoft Windows
Mobile and Symbian OS platforms, as well as a wide range of real time
and embedded operating system environments and architectures.
About Beatnik, Inc.
Beatnik licenses scalable, standards-based structured audio
software solutions for mobile devices, which enable rich
multimedia content delivery and an enhanced user experience
for games and device interaction. Beatnik markets its core
software technology and audio content development tools
to mobile device manufacturers and a community of creative
professionals. Incorporated in 1996, Beatnik was founded
by musician and composer Thomas Dolby Robertson.
Beatnik®, Beatnik Audio Engine,
BAE, mobileBAE, and RMF® are trademarks
of Beatnik, Inc. All rights reserved. Other names may be
trademarks of their respective owners.
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